public abstract class EntityArmorStandHandle extends EntityLivingHandle
T
member.
New handles can be created from raw instances using createHandle(Object)
.Modifier and Type | Class and Description |
---|---|
static class |
EntityArmorStandHandle.EntityArmorStandClass
Stores class members for net.minecraft.server.EntityArmorStand.
|
EntityLivingHandle.EntityLivingClass
EntityHandle.EntityClass
Modifier and Type | Field and Description |
---|---|
static DataWatcher.Key<Byte> |
DATA_ARMORSTAND_FLAGS |
static int |
DATA_FLAG_HAS_ARMS |
static int |
DATA_FLAG_IS_SMALL |
static int |
DATA_FLAG_NO_BASEPLATE |
static int |
DATA_FLAG_SET_MARKER |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_ARM_LEFT |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_ARM_RIGHT |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_BODY |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_HEAD |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_LEG_LEFT |
static DataWatcher.Key<org.bukkit.util.Vector> |
DATA_POSE_LEG_RIGHT |
static EntityArmorStandHandle.EntityArmorStandClass |
T |
DATA_BEDPOSITION, DATA_HEALTH, DATA_LIVING_FLAGS, DATA_PARTICLES_HIDDEN, DATA_PARTICLES_TIMER, DATA_UNKNOWN1
DATA_AIR_TICKS, DATA_CUSTOM_NAME, DATA_CUSTOM_NAME_VISIBLE, DATA_FLAG_FLYING, DATA_FLAG_GLOWING, DATA_FLAG_INVISIBLE, DATA_FLAG_ON_FIRE, DATA_FLAG_SNEAKING, DATA_FLAG_SPRINTING, DATA_FLAG_UNKNOWN1, DATA_FLAG_UNKNOWN2, DATA_FLAGS, DATA_NO_GRAVITY, DATA_SILENT
Constructor and Description |
---|
EntityArmorStandHandle() |
Modifier and Type | Method and Description |
---|---|
static EntityArmorStandHandle |
createHandle(Object handleInstance) |
fromBukkit, getAttributeInstance, getAttributeMap, getAttributeMapField, getEffects, getEquipment, getForwardMovement, getHealth, getLastDamage, getMaxHealth, getMobEffects, getSideMovement, isUpdateEffects, resetAttributes, setAttributeMapField, setForwardMovement, setLastDamage, setMobEffects, setSideMovement, setUpdateEffects
appendEntityCrashDetails, burn, calculateDistance, checkBlockCollisions, collide, damageEntity, dropItem, dropItemStack, fromBukkit, getBlockCollisionMultiplier, getBoundingBox, getBoundingBoxField, getBukkitEntity, getBukkitEntityField, getBukkitWorld, getChunkX, getChunkY, getChunkZ, getCustomName, getDataWatcher, getDatawatcherField, getDimension, getDriverEntity, getEntityBoundingBox, getFallDistance, getFireTicks, getHeadRotation, getHeight, getHeightOffset, getId, getIdField, getLastPitch, getLastX, getLastY, getLastYaw, getLastZ, getLocX, getLocY, getLocZ, getMaxFireTicks, getMot, getMotX, getMotY, getMotZ, getOtherBoundingBox, getPassengers, getPitch, getPortalCooldown, getPortalCooldownMaximum, getRandom, getStepCounter, getSwimSound, getTicksLived, getUniqueID, getVehicle, getWalkedDistanceXYZ, getWalkedDistanceXZ, getWidth, getWorld, getWorldServer, getYaw, hasCustomName, hasMovementSound, hasPassengers, isAllowTeleportation, isBurning, isCollidingWithBlock, isDead, isHorizontalMovementImpaired, isIgnoreChunkCheck, isInSameVehicle, isInWater, isInWaterUpdate, isLoaded, isMovementImpaired, isNoclip, isOnGround, isOutsideWorldBorder, isPassenger, isPositionChanged, isPreventBlockPlace, isSneaking, isValid, isVehicle, isVelocityChanged, isVerticalMovementImpaired, isWet, loadFromNBT, makeSound, onPush, onTick, playStepSound, recalcPosition, saveEntity, savePassenger, saveToNBT, setAllowTeleportation, setBoundingBox, setBoundingBoxField, setBukkitEntityField, setChunkX, setChunkY, setChunkZ, setDatawatcherField, setDead, setDimension, setFallDistance, setFireTicks, setHeightOffset, setHorizontalMovementImpaired, setIdField, setIgnoreChunkCheck, setIsLoaded, setLastPitch, setLastX, setLastY, setLastYaw, setLastZ, setLocation, setLocX, setLocY, setLocZ, setMot, setMotX, setMotY, setMotZ, setMovementImpaired, setNoclip, setNotCollidingWithBlock, setOnFire, setOnGround, setOutsideWorldBorder, setPassengers, setPitch, setPortalCooldown, setPosition, setPositionChanged, setPositionRotation, setPreventBlockPlace, setRandom, setRotation, setSize, setStepCounter, setTicksLived, setValid, setVehicle, setVelocityChanged, setVerticalMovementImpaired, setWalkedDistanceXYZ, setWalkedDistanceXZ, setWorld, setYaw, toBukkit, updateBlockCollision, updateFalling
public static final EntityArmorStandHandle.EntityArmorStandClass T
public static final DataWatcher.Key<Byte> DATA_ARMORSTAND_FLAGS
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_HEAD
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_BODY
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_ARM_LEFT
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_ARM_RIGHT
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_LEG_LEFT
public static final DataWatcher.Key<org.bukkit.util.Vector> DATA_POSE_LEG_RIGHT
public static final int DATA_FLAG_IS_SMALL
public static final int DATA_FLAG_HAS_ARMS
public static final int DATA_FLAG_NO_BASEPLATE
public static final int DATA_FLAG_SET_MARKER
public static EntityArmorStandHandle createHandle(Object handleInstance)
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